top of page
simon manning
True move
What if we applied immersive gamification principles to fitness? Could we design a product that increases engagement and retention, or nurtures positive biomechanical habits?
Role: Industrial Design/Animation/Visualization
Client: Logitech
Timeline: Spring 2021 - 2022
Summary: While on an advanced concepts team at Logitech, I was responsible for experimental interactive gameplay aspects of the project as well as supplemental hardware design and visualization. Produced video content and motion graphics for internal communication and external marketing materials.
bottom of page